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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2007-08-08T08:48:39+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[aws357]]></name></author>
		<updated>2007-08-08T08:48:39+00:00</updated>

		<published>2007-08-08T08:48:39+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=4981#p4981</id>
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		<title type="html"><![CDATA[Modify rigid body joints springiness?]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=4981#p4981"><![CDATA[
Well, I learned that the mass had a lot to do here...<br><br>All I can do for now is tune the mass and damping correctly to avoid the springiness being sollicited... meh <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_smile.gif" width="15" height="15" alt=":)" title="Smile"><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=1816">aws357</a> — Wed Aug 08, 2007 8:48 am</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[fast solve]]></name></author>
		<updated>2007-08-08T03:54:51+00:00</updated>

		<published>2007-08-08T03:54:51+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=4980#p4980</id>
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		<title type="html"><![CDATA[Modify rigid body joints springiness?]]></title>

		
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Springiness is useful to make springs. Boing, bounce. <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_smile.gif" width="15" height="15" alt=":)" title="Smile"><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=1492">fast solve</a> — Wed Aug 08, 2007 3:54 am</p><hr />
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		<entry>
		<author><name><![CDATA[thinkofwhy]]></name></author>
		<updated>2007-08-06T20:04:31+00:00</updated>

		<published>2007-08-06T20:04:31+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=4973#p4973</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=4973#p4973"/>
		<title type="html"><![CDATA[spring joints]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=4973#p4973"><![CDATA[
I believe the springiness of RBJs is relative to the distance of the constraint from the object. Try moving the contraint location away from the two objects that are being joined. Add a second constraint at an angle to control the objects position.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=345">thinkofwhy</a> — Mon Aug 06, 2007 8:04 pm</p><hr />
]]></content>
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		<entry>
		<author><name><![CDATA[aws357]]></name></author>
		<updated>2007-08-06T14:58:08+00:00</updated>

		<published>2007-08-06T14:58:08+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=4968#p4968</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=4968#p4968"/>
		<title type="html"><![CDATA[Modify rigid body joints springiness?]]></title>

		
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Is there anything I can do to change the springiness of the rigid body joints?<br>I know it can induce instability if the joint is too stiff, but I would like to test the maximum springiness I can put in a joint before instabilities occur...<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=1816">aws357</a> — Mon Aug 06, 2007 2:58 pm</p><hr />
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