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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2022-02-26T14:01:54+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/13388</id>

		<entry>
		<author><name><![CDATA[elod.pall]]></name></author>
		<updated>2022-02-26T14:01:54+00:00</updated>

		<published>2022-02-26T14:01:54+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=43900#p43900</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=43900#p43900"/>
		<title type="html"><![CDATA[Closest point - edge, surface, or corner]]></title>

		
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Hi, I'm relatively new to bullet and I'm using it for collision and closest point detection for primitive shapes. This might be a simple or stupid question, but is there a built-in function to check if a point is on a primitive box surface, edge, or corner?<br><br>I use GJK to find the closest point and addSingleResult() for collision. I could sample around the points contacts and estimate the local geometry with the normal vectors. But I think there should be something simpler.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=13477">elod.pall</a> — Sat Feb 26, 2022 2:01 pm</p><hr />
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