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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2022-02-01T12:26:47+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[paokakis]]></name></author>
		<updated>2022-02-01T12:26:47+00:00</updated>

		<published>2022-02-01T12:26:47+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=43826#p43826</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=43826#p43826"/>
		<title type="html"><![CDATA[Bullet coloring triangles]]></title>

		
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Hello to the group,<br><br>I am using bullet physics together with OpenGL. I am trying to find a way to get the current collided triangle from a mesh in bullet and color it in OpenGL. Is there a way to do that? I noticed this callback "gContactAddedCallback" which is meant to be used for this reason. Anyone has used it successfully with OpenGL?<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=13868">paokakis</a> — Tue Feb 01, 2022 12:26 pm</p><hr />
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