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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2021-11-20T15:23:17+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[drleviathan]]></name></author>
		<updated>2021-11-20T15:23:17+00:00</updated>

		<published>2021-11-20T15:23:17+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=43712#p43712</id>
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		<title type="html"><![CDATA[Re: Toroidal Universe, as found in Asteroids (1978)]]></title>

		
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Wrap around boundary conditions are not a feature of Bullet.<br><br>Not that it isn't possible... but I can't think of any easy way to do it.  All of the schemes I come up with involve complex negotiations between proxy objects.  In other words, you wouldn't really have one object spanning the top and bottom: you would have two (or more! at the corners) similar objects that would have to exchange collision/state information in order to coordinate what looks like a single object.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=11033">drleviathan</a> — Sat Nov 20, 2021 3:23 pm</p><hr />
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		<entry>
		<author><name><![CDATA[florex]]></name></author>
		<updated>2021-11-20T13:06:47+00:00</updated>

		<published>2021-11-20T13:06:47+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=43710#p43710</id>
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		<title type="html"><![CDATA[Toroidal Universe, as found in Asteroids (1978)]]></title>

		
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Noob here, and I apologise if this is a foolish question! <br><br>I need to implement a wraparound structure such that 2D soft-body objects passing through/ overlapping screen 'edges' - for some arbitrary screen ratio - act as one would expect as if they were in a toroidal universe: falling through the bottom edge makes them appear at the top, and all collision interactions likewise create. <br><br>Think Asteroids, but made of jelly. It's a feature of the project that edge-overlapped objects must not be 'approximately correct', such that accurate tilings can be made of universes (no bad tilings)<br><br>Is this possible in Bullet? <br><br>Here, for example, is the obvious 2D move in Chipmunk<br><br><a href="http://chipmunk-physics.net/forum/viewtopic.php?t=194&amp;start=20" class="postlink">http://chipmunk-physics.net/forum/viewt ... 4&amp;start=20</a><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=14154">florex</a> — Sat Nov 20, 2021 1:06 pm</p><hr />
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