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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2021-11-24T21:15:41+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/13282</id>

		<entry>
		<author><name><![CDATA[MyelinSheathXD]]></name></author>
		<updated>2021-11-24T21:15:41+00:00</updated>

		<published>2021-11-24T21:15:41+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=43720#p43720</id>
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		<title type="html"><![CDATA[Re: J impulse is wrong in all Physics Engines]]></title>

		
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Finally I've just figured out  that this formula is correct and proved with a simple lever example<div class="inline-attachment"><dl class="file"><dt class="attach-image"><img src="https://pybullet.org/Bullet/phpBB3/download/file.php?id=1891" class="postimage" alt="lever.png" onclick="viewableArea(this);" /></dt></dl></div><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=14081">MyelinSheathXD</a> — Wed Nov 24, 2021 9:15 pm</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[RKaji]]></name></author>
		<updated>2021-10-07T15:29:29+00:00</updated>

		<published>2021-10-07T15:29:29+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=43641#p43641</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=43641#p43641"/>
		<title type="html"><![CDATA[Re: J impulse is wrong in all Physics Engines]]></title>

		
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Hi, I have not long started to get into all of this, you have a lot of useful things that I am applying to my knowledge! I appreciate it!<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=14060">RKaji</a> — Thu Oct 07, 2021 3:29 pm</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[Mark97]]></name></author>
		<updated>2021-10-02T17:37:05+00:00</updated>

		<published>2021-10-02T17:37:05+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=43632#p43632</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=43632#p43632"/>
		<title type="html"><![CDATA[Re: J impulse is wrong in all Physics Engines]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=43632#p43632"><![CDATA[
Have you considered WORLD_FRAME, instead of LINK_FRAME? <br><br>The link follows the object, resulting in practically no displacement. The world is a static, resulting in a deformation over time. <br><br>Hope that helps.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=14099">Mark97</a> — Sat Oct 02, 2021 5:37 pm</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[drleviathan]]></name></author>
		<updated>2021-10-01T05:28:20+00:00</updated>

		<published>2021-10-01T05:28:20+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=43621#p43621</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=43621#p43621"/>
		<title type="html"><![CDATA[Re: J impulse is wrong in all Physics Engines]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=43621#p43621"><![CDATA[
This rings a bell... I recall having the exact same thought but eventually convinced myself that it was wrong and the books are correct.  As I recall the line of reasoning was...<br><br>If you apply an impulse at a point such that the lever-arm (from the center of mass) is perpendicular... you still end up with delta linear motion on the object because Newton's laws of motion require it, specifically: equal and opposite forces and conservation of linear momentum.  When you contrive some mechanism to deliver the impulse, such as a collision with a small elastic particle and do the math for conservation of momentum you end up with the book equations.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=11033">drleviathan</a> — Fri Oct 01, 2021 5:28 am</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[MyelinSheathXD]]></name></author>
		<updated>2021-09-30T17:40:51+00:00</updated>

		<published>2021-09-30T17:40:51+00:00</published>
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		<title type="html"><![CDATA[J impulse is wrong in all Physics Engines]]></title>

		
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Hello folks!<br>I noticed that "Impulse applying equation" is incorrect in all Physics Engines and papers<br><br>Specially, applying Linier Impulse is incorrect. here the equation :<br><br>va2 = va1 + j n / ma<br>ωa2 = ωa1 + (rap × j n) / Ia<br><br><img src="https://cdnb.artstation.com/p/assets/images/images/041/907/469/large/myelin-sheath-thebookformula.jpg?1633023468" class="postimage" alt="Image"><br><br><br><br><br><br><br>In the Equation above, Linear impulse never considering contact point location, e.g if its close to Center of Mass. And this is completely incorrect. Since force or impulse Vector should be divided with Vector separation rules.<br><br>Meanwhile, this equation shows its main incorrect value when an impulse or force vector perpendicular to the collision arm vector. Indeed in this case, Linear Impulse should be zero. but the equation above adds additional impulse to the Linear velocity<br><br><br><br><br><br><img src="https://cdna.artstation.com/p/assets/images/images/041/907/470/large/myelin-sheath-90deg.jpg?1633023471" class="postimage" alt="Image"><br><br><br><br><br>Here I proposed my own fixed equation for applying Impulse or Force for a Rigidbody<br><br><br>va2 = va1 + (rap · j n) / ma ----(Dot product of "collision normal" and "collision arm")<br>ωa2 = ωa1 + (rap × j n) / Ia<br><br><br><br><br><br><br><br>Please, let me know what do you think about my proposal ! Because Impulse applying formula is core of the Physics Engine, the incorrect formula totally changes realism of the simulation.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=14081">MyelinSheathXD</a> — Thu Sep 30, 2021 5:40 pm</p><hr />
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