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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2007-07-27T06:34:23+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<author><name><![CDATA[jobs]]></name></author>
		<updated>2007-07-27T06:34:23+00:00</updated>

		<published>2007-07-27T06:34:23+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=4880#p4880</id>
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		<title type="html"><![CDATA[Sony America looking for entry-level simulation engineer]]></title>

		
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Would you like to help PlayStation 3 licensees getting the most out of Havok, PhysX, Bullet and in-house physics engines? <br><br>This full-time job includes writing sample code, visit developers, do presentations and last but not least: normal working hours. Location of SCEA is California, close to San Francisco (Foster City).<br>Main requirements are a healthy dose of curiosity, interest in collision detection, experience in C++, and a bachelors degree or equivalent experience. Console experience is a bonus, but not necessary.<br><br>Interested? Please get in touch with erwin_coumans at playstation.sony.com or PM Erwin Coumans at this forum.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=418">jobs</a> — Fri Jul 27, 2007 6:34 am</p><hr />
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