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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2021-04-10T23:59:34+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/13186</id>

		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2021-04-10T23:59:34+00:00</updated>

		<published>2021-04-10T23:59:34+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=43385#p43385</id>
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		<title type="html"><![CDATA[Re: inverse kinematics]]></title>

		
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Yes, PyBullet has inverse kinematics. If you set the base/torso to a specific location, you can set the IK targets for the feet, and you get joint angles that make the feet bend.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Sat Apr 10, 2021 11:59 pm</p><hr />
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		<entry>
		<author><name><![CDATA[ed_welch]]></name></author>
		<updated>2021-04-08T18:31:58+00:00</updated>

		<published>2021-04-08T18:31:58+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=43379#p43379</id>
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		<title type="html"><![CDATA[inverse kinematics]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=43379#p43379"><![CDATA[
A quick question: does bullet include inverse kinematics that could be used to control a skinned mesh?<br>I.e. it would allow me to enter the joints and constraints of a human skeleton and when I fix the feet to the floor and push down the root node, the knees would bend.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=11234">ed_welch</a> — Thu Apr 08, 2021 6:31 pm</p><hr />
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