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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2020-11-13T16:19:41+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[Restless]]></name></author>
		<updated>2020-11-13T16:19:41+00:00</updated>

		<published>2020-11-13T16:19:41+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=43185#p43185</id>
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		<title type="html"><![CDATA[Spatial Partitioning and Physics Collision]]></title>

		
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I'm new in Bullet Physics, currently reading the manual.<br>I've set it up all seem to work well and integration was easy and straight forward.<br><br>I have a question.<br>I'm a little bit hazy on the spatial partitioning with physics part.<br>How does Bullet Physics resolve collision detection?<br>Does it create partitions of the world first up? ie spatial partitioning quad/octrees?<br>Or does it go the naive O(n^2) method?<br><br>If you can shed some light in the tunnel for me to clear things up a bit that would be just great.<br>Thanks in advance.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=13824">Restless</a> — Fri Nov 13, 2020 4:19 pm</p><hr />
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