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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2005-09-12T06:53:01+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/131</id>

		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2005-09-12T06:53:01+00:00</updated>

		<published>2005-09-12T06:53:01+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=322#p322</id>
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		<title type="html"><![CDATA[Re: Request &amp; question]]></title>

		
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<blockquote class="uncited"><div><img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_arrow.gif" width="15" height="15" alt=":arrow:" title="Arrow"> Request: disable rigidbody [...]</div></blockquote>A solution for characters and vehicles will be added later, first getting the basics there. Also collision sensor and other parts needs to be hooked up.<blockquote class="uncited"><div> <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_arrow.gif" width="15" height="15" alt=":arrow:" title="Arrow"> Question: Are you using VS6 too ? Any hint of what is the reason of the vibration in sumo?</div></blockquote>My focus in on Bullet Physics, I don't know about Sumo internals . Probably Sumo will be removed once Bullet has covered most cases in one of future releases. I'm using both visual studio 8 (2005 beta2).<br><br>Erwin<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Mon Sep 12, 2005 6:53 am</p><hr />
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		<entry>
		<author><name><![CDATA[slorenzo]]></name></author>
		<updated>2005-09-12T00:14:02+00:00</updated>

		<published>2005-09-12T00:14:02+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=320#p320</id>
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		<title type="html"><![CDATA[Request &amp; question]]></title>

		
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First of all, the bullet physics model is incredibly realistic. Very good work.<br><br> <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_arrow.gif" width="15" height="15" alt=":arrow:" title="Arrow"> Request: I agree with PILDANOVAK: for same kind of games is very important to disable the "rigid body" attribute. For example if you are managing a character in an action game you don't want the guy falling down after a collision with a wall.<br><br> <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_arrow.gif" width="15" height="15" alt=":arrow:" title="Arrow"> Question: I was testing your build with simple models (a plane, a cube and an actuator), and in order to make a comparison I switched between SUMO and BULLET. I noticed that if the sumo model is used, dynamic objects vibrate with no explanation: just put a cube (dynamic) on top of a plane and let it fall. (the same blend file with the binary distributed in blender-org doesn't vibrate that way).<br>On the other hand, I compiled Blender 2.37a on my computer with MS Visual Studio 6, and I noticed the same effect. <br><br>Are you using VS6 too ? Any hint of what is the reason of the vibration?<br><br>Thanks<br>SL<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=41">slorenzo</a> — Mon Sep 12, 2005 12:14 am</p><hr />
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