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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2020-06-15T07:37:41+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/12988</id>

		<entry>
		<author><name><![CDATA[S1L3nCe]]></name></author>
		<updated>2020-06-15T07:37:41+00:00</updated>

		<published>2020-06-15T07:37:41+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=42910#p42910</id>
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		<title type="html"><![CDATA[Re: Can bullet be used for 2D collision detection?]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=42910#p42910"><![CDATA[
Hello,<br><br>There is 2D shapes in Bullet (Convex2DShape and Box2DShape)<br>Otherwise you can lock linear and angular axis of RigidBodies with setLinearFactor and setAngularFactor <br><a href="https://web.archive.org/web/20170602065151/http://bulletphysics.org/mediawiki-1.5.8/index.php/Code_Snippets" class="postlink">https://web.archive.org/web/20170602065 ... e_Snippets</a><br><br>Box2D engine should be better suitable if you don't need 3D in your project<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=11669">S1L3nCe</a> — Mon Jun 15, 2020 7:37 am</p><hr />
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		<entry>
		<author><name><![CDATA[closer]]></name></author>
		<updated>2020-06-14T01:43:28+00:00</updated>

		<published>2020-06-14T01:43:28+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=42909#p42909</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=42909#p42909"/>
		<title type="html"><![CDATA[Can bullet be used for 2D collision detection?]]></title>

		
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I want to deal with the collision detection for circles, ellipses, polyhedrons. I want to know whether Bullet can be used for the work.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=13467">closer</a> — Sun Jun 14, 2020 1:43 am</p><hr />
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