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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2020-05-14T19:45:27+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[Bicyclette]]></name></author>
		<updated>2020-05-14T19:45:27+00:00</updated>

		<published>2020-05-14T19:45:27+00:00</published>
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		<title type="html"><![CDATA[Podracing game]]></title>

		
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Hi everyone !<br><br>I want to share with you a record I made of my very first 3D racing video game : <a href="https://www.youtube.com/watch?v=HPzgzTpTADo" class="postlink">https://www.youtube.com/watch?v=HPzgzTpTADo</a><br>I started this project 9 months ago, in september. I learned lots of things during all the process, and over the 9 months, I spent 5 of them working on Bullet since I have never used this tool before.<br><br>I've made a very quick description under the video telling how I created the vehicle with Bullet.<br>Here is a screenshot of the underlying collision shapes that are unseen in the game :<div class="inline-attachment"><dl class="file"><dt class="attach-image"><img src="https://pybullet.org/Bullet/phpBB3/download/file.php?id=1827" class="postimage" alt="podracer controller" onclick="viewableArea(this);" /></dt></dl></div>I still have some things to add until it is "finished".<br>My main goal with that project was to learn OpenGL, so I'm happy with what I achieved.<br>The code is in C/C++, I used the SDL library for the OpenGL context and managing user inputs, and OpenAL for the sound.<br>I have made all the geometry in Blender 2.8x<br><br>I got a public repository for this project on Github : <a href="https://github.com/Bicyclette/star_wars_podracer_game" class="postlink">https://github.com/Bicyclette/star_wars_podracer_game</a><br>If you have any remarks about some things I could have done better, let me hear about it !<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=13502">Bicyclette</a> — Thu May 14, 2020 7:45 pm</p><hr />
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