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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2019-11-27T14:14:53+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[KKlouzal]]></name></author>
		<updated>2019-11-27T14:14:53+00:00</updated>

		<published>2019-11-27T14:14:53+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=42499#p42499</id>
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		<title type="html"><![CDATA[Creating A btGImpactMeshShape]]></title>

		
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I was searching for how to create a btGimpactTriangleMeshShape as stated in the user manual and stumbled upon this github issue <a href="https://github.com/bulletphysics/bullet3/issues/2392" class="postlink">https://github.com/bulletphysics/bullet3/issues/2392</a> stating that it was actually a btGImpactMeshShape. A commenter stated that you must also register the btGImpactCollisionAlgorithm before it will work.<br><br>Can someone provide a simple example on how to register the btGImpactCollisionAlgorithm and how to create a btGImpactMeshShape using bullet in C++?<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=10757">KKlouzal</a> — Wed Nov 27, 2019 2:14 pm</p><hr />
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