<?xml version="1.0" encoding="UTF-8"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-gb">
	<link rel="self" type="application/atom+xml" href="https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/12765" />

	<title>Real-Time Physics Simulation Forum</title>
	
	<link href="https://pybullet.org/Bullet/phpBB3/index.php" />
	<updated>2019-09-09T15:15:52+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/12765</id>

		<entry>
		<author><name><![CDATA[voblivion]]></name></author>
		<updated>2019-09-09T15:15:52+00:00</updated>

		<published>2019-09-09T15:15:52+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=42374#p42374</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=42374#p42374"/>
		<title type="html"><![CDATA[Kinematic RigidBody vs Kinematic CollisionObject]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=42374#p42374"><![CDATA[
Hello,<br><br>I am trying to understand what kind of kinematic body I should use (RigidBody or CollisionObject). From my understanding the only difference is Kinematic RigidBody will be deactivated if their speed is below a certain threshold. Is there any other ? Should I have any preference for one or the other ?<br><br>Cheers<br>vob<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=13405">voblivion</a> — Mon Sep 09, 2019 3:15 pm</p><hr />
]]></content>
	</entry>
	</feed>
