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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2019-01-02T16:57:26+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/12558</id>

		<entry>
		<author><name><![CDATA[BlueCP]]></name></author>
		<updated>2019-01-02T16:57:26+00:00</updated>

		<published>2019-01-02T16:57:26+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=41733#p41733</id>
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		<title type="html"><![CDATA[Collision shapes of imported collision objects are null?]]></title>

		
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Hi all,<br><br>I'm using the libGDX wrapper for Bullet. I came across a very strange problem recently. I'm using btBulletWorldImporter to import some objects from a .bullet file (exported from Blender). Collision in-game works fine, but the collision shapes of the imported objects are null.<br><br>I don't understand how this is possible, considering that I can get full rigid-body dynamics to work but the collision shapes aren't accessible. Any insight would be very much appreciated.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=13155">BlueCP</a> — Wed Jan 02, 2019 4:57 pm</p><hr />
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