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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2018-11-29T20:32:01+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/12477</id>

		<entry>
		<author><name><![CDATA[bram]]></name></author>
		<updated>2018-11-29T20:32:01+00:00</updated>

		<published>2018-11-29T20:32:01+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=41652#p41652</id>
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		<title type="html"><![CDATA[Re: Procedural Destruction of convex shapes.]]></title>

		
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Now with narrated video.<br><a href="https://youtu.be/y_bTpadwO0o" class="postlink">https://youtu.be/y_bTpadwO0o</a><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2928">bram</a> — Thu Nov 29, 2018 8:32 pm</p><hr />
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		<entry>
		<author><name><![CDATA[bram]]></name></author>
		<updated>2018-11-24T04:25:19+00:00</updated>

		<published>2018-11-24T04:25:19+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=41638#p41638</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=41638#p41638"/>
		<title type="html"><![CDATA[Re: Procedural Destruction of convex shapes.]]></title>

		
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Some good progress with custom friction in collision callback.<br><br><a href="https://twitter.com/BramStolk/status/1066185550753816578" class="postlink">https://twitter.com/BramStolk/status/10 ... 0753816578</a><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2928">bram</a> — Sat Nov 24, 2018 4:25 am</p><hr />
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		<entry>
		<author><name><![CDATA[bram]]></name></author>
		<updated>2018-11-21T20:53:24+00:00</updated>

		<published>2018-11-21T20:53:24+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=41620#p41620</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=41620#p41620"/>
		<title type="html"><![CDATA[Re: Procedural Destruction of convex shapes.]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=41620#p41620"><![CDATA[
Thanks Richard,<br><br>Split screen severely limits size of audience. Most gaming is done single player, or else online multi player.<br><br>I have to think how the destruction physics can be properly utilized in a strategy game. It's quite hard to make NPCs deal with changing environments.<br><br>Latest video:<br><br><a href="https://youtu.be/XArU7ioMzrw" class="postlink">https://youtu.be/XArU7ioMzrw</a><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2928">bram</a> — Wed Nov 21, 2018 8:53 pm</p><hr />
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		<entry>
		<author><name><![CDATA[richardbloemenkamp]]></name></author>
		<updated>2018-11-04T12:53:34+00:00</updated>

		<published>2018-11-04T12:53:34+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=41561#p41561</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=41561#p41561"/>
		<title type="html"><![CDATA[Re: Procedural Destruction of convex shapes.]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=41561#p41561"><![CDATA[
Your work became a lot clearer to me when I had a look at more of your videos on Youtube. I assume you want to make a nice 3D version of Flank-that-Tank.<br><br>I think it would be cool especially if you use cool camera angles from outside the tank and not just first person from inside the tank.<br><br>Personally I'm not really into games anymore but I used (Amiga years) to like the following ideas:<br>- Split screen option, play with a friend on the same TV screen.<br>- One player commands multiple tanks/units to add more real time strategy. For example maximum 4 units, you drive them individually to where you want to attack the opponent (one at the time) and then you roll out your attack. For example while you command unit 3 the other units have a like A.I. to defend or attack incoming dangers. A bit like simplistic Command and conquer.<br><br>Also I would like to suggest to add some explanation voice to your videos to clarify.<br><br>Good luck!<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=13031">richardbloemenkamp</a> — Sun Nov 04, 2018 12:53 pm</p><hr />
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		<entry>
		<author><name><![CDATA[bram]]></name></author>
		<updated>2018-11-01T20:56:04+00:00</updated>

		<published>2018-11-01T20:56:04+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=41551#p41551</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=41551#p41551"/>
		<title type="html"><![CDATA[Procedural Destruction of convex shapes.]]></title>

		
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Procedural destruction of convex shapes using Voronoi, at 240Hz simulation rate.<br><br><a href="https://youtu.be/41kVpew8iTI" class="postlink">https://youtu.be/41kVpew8iTI</a><br><br>I am happy with the stability of convex/convex intersections. Performance needs more work, as it goes below 30 fps.<br><br><img src="https://i.imgur.com/mbgbszS.png" class="postimage" alt="Image"><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2928">bram</a> — Thu Nov 01, 2018 8:56 pm</p><hr />
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