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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2018-09-24T13:35:00+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[ksjoey0096]]></name></author>
		<updated>2018-09-24T13:35:00+00:00</updated>

		<published>2018-09-24T13:35:00+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=41464#p41464</id>
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		<title type="html"><![CDATA[Unity3D Collision Layer]]></title>

		
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Hello,<br><br>Now I have 3 groups of objects(A, B, C).<br>Group A and Group B must have collision with Group C, but Group A and Group B must not have collision with each other.<br>How can I do in Bullet Sharp to have the result like Unity3D native collision layers do?<br><br>Thanks!<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=13038">ksjoey0096</a> — Mon Sep 24, 2018 1:35 pm</p><hr />
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