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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2007-06-16T14:59:40+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2007-06-16T14:59:40+00:00</updated>

		<published>2007-06-16T14:59:40+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=4517#p4517</id>
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		<title type="html"><![CDATA[Bullet 2.53 Physics SDK released for C++, XNA, Multithreaded]]></title>

		
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<a href="https://sourceforge.net/project/showfiles.php?group_id=147573" class="postlink">https://sourceforge.net/project/showfil ... _id=147573</a><br><br>New: work-in-progress:<br><br>-  managed Bullet C# version, that works on Windows and XBox 360 XNA, see Bullet/Extras/BulletX<br><br>- BulletMultiThreaded, unified implementation with Win32 Threads, Playstation 3 SPURS (*) and future pthreads and libspe2 support. See Bullet/Extras/BulletMultiThreaded.<br><br>Other minor improvements/bugfixes.<br><br>On the roadmap is better API for single swept collision query, Featherstone constraints, Cell libspe2 and pthreads multi theading.<br><br>Enjoy,<br>Erwin<br><br>* (for licensed Playstation 3 developers only)<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Sat Jun 16, 2007 2:59 pm</p><hr />
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