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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2019-01-15T03:37:21+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[teolazza]]></name></author>
		<updated>2019-01-15T03:37:21+00:00</updated>

		<published>2019-01-15T03:37:21+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=41783#p41783</id>
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		<title type="html"><![CDATA[Re: Bullet acceleration with FPGA]]></title>

		
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Simulation environments can use it. They often need as many frames per second as possible in order to accelerate the speed of the simulation, so scaling is important.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=12317">teolazza</a> — Tue Jan 15, 2019 3:37 am</p><hr />
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		<entry>
		<author><name><![CDATA[ptoupas]]></name></author>
		<updated>2018-04-23T20:23:53+00:00</updated>

		<published>2018-04-23T20:23:53+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=40575#p40575</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=40575#p40575"/>
		<title type="html"><![CDATA[Bullet acceleration with FPGA]]></title>

		
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Hello,<br><br>I am currently working on my diploma thesis, aiming to accelerate some sectors of the bullet physics library using <br>hardware(more specifically using an FPGA). I am focussing only on the computational part of the library and not actually <br>changing any of the graphic algorithms. I would like to know if there are any realistic scenarios-examples of <br>this library where you think that it might be usefull to implement such a modification to decrease the computational time.  <br>Which do you think that might be some sectors/functions/algorithms in the library which in a realistic scenario would <br>take a long time to execute in software (but with the use of an FPGA their execution time could be significant better)? <br>At the moment i am working with a scene that has 8000 rigid bodies colliding but i dont know if this is realistic or not.How many Rigid Bodies does an actual scene(a gaming scene for example) has on average?<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=12681">ptoupas</a> — Mon Apr 23, 2018 8:23 pm</p><hr />
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