<?xml version="1.0" encoding="UTF-8"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-gb">
	<link rel="self" type="application/atom+xml" href="https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/11581" />

	<title>Real-Time Physics Simulation Forum</title>
	
	<link href="https://pybullet.org/Bullet/phpBB3/index.php" />
	<updated>2017-03-17T06:04:49+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/11581</id>

		<entry>
		<author><name><![CDATA[manmohan29]]></name></author>
		<updated>2017-03-17T06:04:49+00:00</updated>

		<published>2017-03-17T06:04:49+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=39025#p39025</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=39025#p39025"/>
		<title type="html"><![CDATA[Use Vulkan API for GPU acceleration of Bullet.]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=39025#p39025"><![CDATA[
Hello fellow developers,<br><br>We all know OpenCL support sucks on NVIDIA GPUs.<br>Vulkan has been around for an year and seems to be supported well across different GPU vendors.<br>With latest release of v1.0.42 for vulkan support for multi-gpu, etc. have been added.<br><br>At present work on Bullet3 is focused on OpenCL.<br>OpenCL will allow Bullet3 simulations to work on Windows, Linux, Mac, Android, iOS, PS4, etc.<br><br>Vulkan will work on similar platforms except for Apple platforms.<br><br>Maybe a <strong class="text-strong">Bullet4</strong> branch on GitHub repo for using VUlkan API instead of OpenCL.<br>I want to know your thoughts on choosing Vulkan API over OpenCL.<br><br>Thanks<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=10977">manmohan29</a> — Fri Mar 17, 2017 6:04 am</p><hr />
]]></content>
	</entry>
	</feed>
