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	<title>Real-Time Physics Simulation Forum</title>
	
	<link href="https://pybullet.org/Bullet/phpBB3/index.php" />
	<updated>2007-05-17T15:16:08+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/1158</id>

		<entry>
		<author><name><![CDATA[Enrico]]></name></author>
		<updated>2007-05-17T15:16:08+00:00</updated>

		<published>2007-05-17T15:16:08+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=4266#p4266</id>
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		<title type="html"><![CDATA[Looking for physics engine comparsion]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=4266#p4266"><![CDATA[
Hi,<br><blockquote class="uncited"><div>There are several happy Bullet Physics library users, and several big game companies are using it (full or partly) in Playstation 3, XBox 360, Wii, PC or Mac games, although unfortunately I can't name them in public right now.</div></blockquote>This is one of the problems when argumenting with my boss to decide which physics library to use. For ODE I can name several successful games (Stalker, Call of Juarez, etc.), but there does not seem to be such a list for Bullet  <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_cry.gif" width="15" height="15" alt=":cry:" title="Crying or Very sad"> <br><br>I will go now and play around with Bullet Physics  <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_smile.gif" width="15" height="15" alt=":)" title="Smile">  <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_biggrin.gif" width="15" height="15" alt=":D" title="Very Happy"> <br><br>Thanks, Enrico<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=1749">Enrico</a> — Thu May 17, 2007 3:16 pm</p><hr />
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		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2007-05-17T13:05:41+00:00</updated>

		<published>2007-05-17T13:05:41+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=4259#p4259</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=4259#p4259"/>
		<title type="html"><![CDATA[Looking for physics engine comparsion]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=4259#p4259"><![CDATA[
Instead of reading comparisons, I would highly suggest to just try out Bullet physics library, and share your experiences / problems etc. The Bullet section of this forum exists to solver problems, and improve the library.<br><br>There are several happy Bullet Physics library users, and several big game companies are using it (full or partly) in Playstation 3, XBox 360, Wii, PC or Mac games, although unfortunately I can't name them in public right now.<br><br>ODE and Bullet are not really competing, they are both open source and collaborate nicely. Bullet collision detection can co-exist with ODE constraint solver. A benefit of open source is that you can take the parts you like, and leave the parts you don't.<br><br>Thanks a lot,<br>Erwin<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Thu May 17, 2007 1:05 pm</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[Enrico]]></name></author>
		<updated>2007-05-17T10:24:23+00:00</updated>

		<published>2007-05-17T10:24:23+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=4256#p4256</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=4256#p4256"/>
		<title type="html"><![CDATA[Looking for physics engine comparsion]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=4256#p4256"><![CDATA[
Hi,<br><br>we are currently evaluating different physics engines. So far we have only looked at PhysX, which seems quite nice. We have found experiences from other people with ODE and PhysX, especially in <a href="http://www.cs.umu.se/education/examina/Rapporter/SeuglingRolin.pdf" class="postlink">this paper</a>. Unfortunately, we have not found many opinions about Bullet Physics nor much documentation about possible flaws and problems.<br><br>So I am here and hoping somebody will share his experiences. And maybe somebody has a comparison with other physics engines? <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_smile.gif" width="15" height="15" alt=":)" title="Smile"><br><br>Thank you very much, Enrico<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=1749">Enrico</a> — Thu May 17, 2007 10:24 am</p><hr />
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