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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2016-12-27T11:11:02+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[sebjf]]></name></author>
		<updated>2016-12-27T11:11:02+00:00</updated>

		<published>2016-12-27T11:11:02+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=38584#p38584</id>
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		<title type="html"><![CDATA[Suggestions for colliders passing between vertices?]]></title>

		
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I am looking to handle the case where narrow colliders will pass between vertices of a low enough resolution mesh in a position based dynamics simulation system.<br><br>So far the only technique that seems to address this is <a href="http://cg.cs.uni-bonn.de/project-pages/hairmodeling/documents/RapidCollisonDetection.pdf" class="postlink">Fuhrmann et al</a>.'s edge-center technique that was designed to handle trapped vertices.<br><br>Can anyone recommend a paper/article/approach which could help solve this?<br><br>Sj<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=11737">sebjf</a> — Tue Dec 27, 2016 11:11 am</p><hr />
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