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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2007-08-20T18:00:42+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[dog]]></name></author>
		<updated>2007-05-10T23:40:20+00:00</updated>

		<published>2007-05-10T23:40:20+00:00</published>
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		<title type="html"><![CDATA[Next week: Fluid Animation with Dynamic Meshes]]></title>

		
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<a href="http://www.cs.berkeley.edu/b-cam/Papers/Klingner-2006-FAD/" class="postlink">Link to paper</a><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=60">dog</a> — Thu May 10, 2007 11:40 pm</p><hr />
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		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2007-08-20T18:00:42+00:00</updated>

		<published>2007-05-10T20:20:31+00:00</published>
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		<title type="html"><![CDATA[Next week: Fluid Animation with Dynamic Meshes]]></title>

		
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<a href="http://silicon-valley.siggraph.org/next.html" class="postlink">http://silicon-valley.siggraph.org/next.html</a><br><br>Thursday May 17, 2007<br><br>Fluid Animation with Dynamic Meshes<br>by Bryan Klingner<br><br>We present a method for animating fluid with unstructured tetrahedral meshes that change at each time step. We demonstrate that meshes that conform well to changing boundaries and that focus computation in the visually important parts of the domain can be generated quickly and reliably using existing techniques. We also describe a new approach to two-way coupling of fluid and rigid bodies that, while general, benefits from remeshing. Several examples of resulting fluid animation are presented. Overall, our method provides a flexible environment for creating complex scenes involving fluid animation.<br><br>Bryan Klingner is a Ph.D. candidate in computer science at The University of California, Berkeley. He works on topics in computer animation and computational geometry with professors James O'Brien and Jonathan Shewchuk.<br><br>Silicon Valley ACM SIGGRAPH Professional Chapter Events are open to the public.<br><br>Times:<br>7:30pm, doors open, drinks, snacks<br>8:00pm, feature presentation - "Fluid Animation with Dynamic Meshes"<br><br>Location:<br>Town Hall Theatre, Apple R&amp;D Campus<br>4 Infinite Loop, Cupertino, CA, 95014 (map)<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Thu May 10, 2007 8:20 pm</p><hr />
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