<?xml version="1.0" encoding="UTF-8"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-gb">
	<link rel="self" type="application/atom+xml" href="https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/1131" />

	<title>Real-Time Physics Simulation Forum</title>
	
	<link href="https://pybullet.org/Bullet/phpBB3/index.php" />
	<updated>2007-05-17T14:52:06+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/1131</id>

		<entry>
		<author><name><![CDATA[bone]]></name></author>
		<updated>2007-05-17T14:52:06+00:00</updated>

		<published>2007-05-17T14:52:06+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=4263#p4263</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=4263#p4263"/>
		<title type="html"><![CDATA[New physic library]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=4263#p4263"><![CDATA[
I'm not a great mathematician, so take this for what's it's worth:<br><br>I spent a little bit of time following the links around and reading up.  It's interesting but in the end it's simply a different approach to solving mathematical problems, analogous to the difference between using quaternions and matrices for working with rotations.  Both work and each have their pros and cons.<br><br>To use geometrics generically in any dimension, it requires some fairly nasty code structures.  But to use it only for the 3-D cases we're usually interested in, it's probably a bit easier.  Unlike the analogy to quaternions, there's not a lot of support for these methods at the moment, so you'd go out on your own if you tried to implement such a system.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=1626">bone</a> — Thu May 17, 2007 2:52 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[fgarelli]]></name></author>
		<updated>2007-05-16T22:17:32+00:00</updated>

		<published>2007-05-16T22:17:32+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=4252#p4252</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=4252#p4252"/>
		<title type="html"><![CDATA[New physic library]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=4252#p4252"><![CDATA[
I saw the demo running on Ps3 and it seems good but I don't think it will change the way people develop games.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=1644">fgarelli</a> — Wed May 16, 2007 10:17 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[Dirk Gregorius]]></name></author>
		<updated>2007-05-09T15:04:50+00:00</updated>

		<published>2007-05-09T15:04:50+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=4173#p4173</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=4173#p4173"/>
		<title type="html"><![CDATA[New physic library]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=4173#p4173"><![CDATA[
<a href="http://www.geomerics.com" class="postlink">http://www.geomerics.com</a><br><br>Anybody familiar enough with Clifford algebra to judge whether this really helps with collision detection and physics or if this is just the ususal marketing blah-blah....?<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=14">Dirk Gregorius</a> — Wed May 09, 2007 3:04 pm</p><hr />
]]></content>
	</entry>
	</feed>
