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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2016-08-18T00:27:05+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<author><name><![CDATA[mnassar]]></name></author>
		<updated>2016-08-18T00:27:05+00:00</updated>

		<published>2016-08-18T00:27:05+00:00</published>
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		<title type="html"><![CDATA[Senior Software Engineer, Physics @ Blizzard Entertainment!]]></title>

		
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Blizzard Entertainment has an amazing opportunity for a senior engine programmer to join the fray on Overwatch. As a contributor, you will be working with one of the industry’s greats on Blizzard’s physics and collision engine. <br><br>You will work alongside a team of some of the best artists, engineers, and designers on the planet and enjoy the support of a company whose culture is centered on collaborative game development. We are gamers at heart at Blizzard – across all levels - and it shows in our craft. <br><br>If you thrive in an environment that values communication and knowledge sharing, drop us a line!  This is a full-time position on Blizzard’s main campus in Irvine, CA. <br><br><strong class="text-strong">RESPONSIBILITIES </strong><br>• Work closely with Overwatch designers, artists, and the engine team to create and support exciting in-game experiences.<br>• Develop new functionality and tune the Blizzard physics and collision engine.<br>• Bring great ideas from inception to fruition.<br><br><strong class="text-strong">REQUIREMENTS</strong><br>• Computer science, applied math, physics or related degree<br>• Advanced understanding of C++<br>• Strong mathematics skills, including proficiency in linear algebra, calculus, and differential equations<br>• Experience or knowledge of three-dimensional rigid body dynamics, collision detection, and computational geometry<br>• Experience working with a physics engine (such as Havok, PhysX or Bullet)<br>• A minimum of 5 years’ experience in game programming, including working on at least one AAA shipped title<br>• Strong research skills and grasp of industry and academic literature<br>• Excellent communications skills<br>• Passion for video games<br><br><strong class="text-strong">PLUSES</strong><br>• Master’s degree or higher in math or physics <br>• Experience with multi-threaded programming<br>• Passion for FPS games<br><br><strong class="text-strong">REQUIRED APPLICATION MATERIALS</strong><br>• Resume<br>• Cover Letter which should include:<br>    • Why you are interested in working at Blizzard <br>    • What games you are currently playing<br><br>If interested, please send your application or inquiries to Mike Nassar <strong class="text-strong"><a href="mailto:mnassar@blizzard.com">mnassar@blizzard.com</a> </strong><br><br>Here is a link to the JD online <a href="http://us.blizzard.com/en-us/company/careers/posting.html?id=16000NP" class="postlink">http://us.blizzard.com/en-us/company/ca ... id=16000NP</a><br><br>Learn more about our awesome team based shooter Overwtach! <a href="https://playoverwatch.com/en-us/" class="postlink">https://playoverwatch.com/en-us/</a><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=11815">mnassar</a> — Thu Aug 18, 2016 12:27 am</p><hr />
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