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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2007-04-25T20:03:46+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/1114</id>

		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2007-04-25T20:03:46+00:00</updated>

		<published>2007-04-25T20:03:46+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=4083#p4083</id>
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		<title type="html"><![CDATA[Vehicle demo: 4x4, steering, trans, suspension. No python.]]></title>

		
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<blockquote class="uncited"><div>Sorry if you notice that this is a dupe. I posted this in the showcase a while back, but no responses</div></blockquote>This forum is mostly about physics simulation, and Bullet. Not so many Blender users are visiting, so it is best to post .blend files on the <a href="http://blenderartists.org/forum/forumdisplay.php?f=12" class="postlink">Blender Game Engine forums at Blender Artists/Elysiun</a>.<br><br>However, thanks for the cool demo!<br>Erwin<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Wed Apr 25, 2007 8:03 pm</p><hr />
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		<entry>
		<author><name><![CDATA[Sphere]]></name></author>
		<updated>2007-04-25T18:59:26+00:00</updated>

		<published>2007-04-25T18:59:26+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=4079#p4079</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=4079#p4079"/>
		<title type="html"><![CDATA[Vehicle demo: 4x4, steering, trans, suspension. No python.]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=4079#p4079"><![CDATA[
Sorry if you notice that this is a dupe. I posted this in the showcase a while back, but no responses. This is a hinge constraint based vehicle with suspension.<br>Thought it might be helpful to those who are trying to build vehicles that can navigate rough terrain using powered wheels. This is a newer version with the grav set back to 9.8. <br>Setting the grav to normal and increasing all of the component masses results in a much better simulation.<br><br>Runs best for now with "Enable all frames". 60 FPS is a bit slow for this type of sim, and makes everything "floaty".<br><br>Keys:<br>NumPad 1,2,3 for Gears (vehicle is in neutral when game starts.)<br>NumPad + - for 2 wheel drive or 4 wheel drive (vehicle is in 2 wheel drive when game starts.)<br>Key "H" for high range, and key "L" for low range. (vehicle is in low range when game starts.)<br>Up arrow for forward.<br>Down arrow for reverse. Reverse isn't treated as a gear for now and is always available. Reverse is, however, affected by high and low range selection.<br>Left and right arrows for steering. Release the gas for a second when steering. I'm not sure if blender isn't parsing keys or if the rotational mass is messing with the steering.<br>Spacebar for brakes (0.01 wheel angV) Useful for easing down slopes etc.<br><br>-Texturing is a work in progress as is the steering damping and accuracy.<br><br>-Suspension is accomplished with 4 constraints per axle acting as springs. The suspension can be changed radically by moving the pivot points around. "Slamming" the vehicle to the ground and making a new body would probably make a fairly nice race car. I may post one of those too...<br><br>-Steering is coordinated with a tie rod between the steering knuckles. It's still a bit sloppy, but I think I may be on the right track now to fixing that.<br>Heavier masses and normal grav make the steering much more responsive with less tendency to move the vehicle around. <br>There is still a bounding box collision with the body because of the large tires. WIP...<br><br>-Power is handled individually by each wheel. With High and Low range, there is a total of 6 gears for now. <br>Eventually the redundant transmission logic bricks will be relocated to a "transmission" mesh with messaging controlling the wheels.<br><br><br>C&amp;c, and suggestions welcome. Copying will be considered flattery. There is also a thread about it on the blenderartists site.<br>The .blend is here: <a href="http://wcpenney.googlepages.com/4x4Jamboree_0.96_Public.blend" class="postlink">http://wcpenney.googlepages.com/4x4Jamb ... blic.blend</a><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=1707">Sphere</a> — Wed Apr 25, 2007 6:59 pm</p><hr />
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