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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2015-06-15T11:23:28+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/10656</id>

		<entry>
		<author><name><![CDATA[apapaxionga]]></name></author>
		<updated>2015-06-15T11:23:28+00:00</updated>

		<published>2015-06-15T11:23:28+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=35772#p35772</id>
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		<title type="html"><![CDATA[Good Way to Get Texture Information for Topology Change]]></title>

		
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When I change the topology of the mesh(cutting, dissection), the new generated node should has new UV coordinate. Is there a good way to get or calculate the texture uv information from Bullet?<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=10909">apapaxionga</a> — Mon Jun 15, 2015 11:23 am</p><hr />
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