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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2007-03-16T15:51:01+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[MadMax]]></name></author>
		<updated>2007-03-16T15:51:01+00:00</updated>

		<published>2007-03-16T15:51:01+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=3917#p3917</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=3917#p3917"/>
		<title type="html"><![CDATA[Nvidia's new SDK, some physics based samples]]></title>

		
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object count between 30 and 40 dont know exectly. v-sync off<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=1595">MadMax</a> — Fri Mar 16, 2007 3:51 pm</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[coderchris]]></name></author>
		<updated>2007-03-15T21:53:34+00:00</updated>

		<published>2007-03-15T21:53:34+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=3909#p3909</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=3909#p3909"/>
		<title type="html"><![CDATA[Nvidia's new SDK, some physics based samples]]></title>

		
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How many objects are there in the scene? is that with v-sync turned on or off?<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=743">coderchris</a> — Thu Mar 15, 2007 9:53 pm</p><hr />
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		<entry>
		<author><name><![CDATA[MadMax]]></name></author>
		<updated>2007-03-15T18:52:43+00:00</updated>

		<published>2007-03-15T18:52:43+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=3905#p3905</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=3905#p3905"/>
		<title type="html"><![CDATA[Nvidia's new SDK, some physics based samples]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=3905#p3905"><![CDATA[
60 fps with default settings<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=1595">MadMax</a> — Thu Mar 15, 2007 6:52 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[coderchris]]></name></author>
		<updated>2007-03-15T14:33:09+00:00</updated>

		<published>2007-03-15T14:33:09+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=3904#p3904</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=3904#p3904"/>
		<title type="html"><![CDATA[Nvidia's new SDK, some physics based samples]]></title>

		
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Nvidia just released their new SDK, featuring a ton of new samples for Directx 10 cards (which I unfortunately dont have one of)<br><br><a href="http://developer.download.nvidia.com/SDK/10/direct3d/samples.html" class="postlink">http://developer.download.nvidia.com/SD ... mples.html</a><br><br>One of the really cool looking ones is the first one on the list, the deformable bodies simulator. In the whitepaper they describe that they are using the shape matching approch, but also have it handle collision detection between objects. Since im am unable to run it, I would be interested to know (if anybody else has a 8800) what kind of framerates you get.<br><br>They also have a couple other physicly based samples, such as 3d smoke simulation, and an improved cloth simulator<br><br>Makes me really want to go out and buy a dx 10 card  <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_confused.gif" width="15" height="15" alt=":?" title="Confused"> <br>If only they werent so expensive...<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=743">coderchris</a> — Thu Mar 15, 2007 2:33 pm</p><hr />
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