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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2007-03-15T09:59:14+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[Jan Bender]]></name></author>
		<updated>2007-03-15T09:59:14+00:00</updated>

		<published>2007-03-15T09:59:14+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=3900#p3900</id>
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		<title type="html"><![CDATA[GPU collision detection]]></title>

		
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Hi, <br><br><blockquote class="uncited"><div>Is there anybody how has experience with this one or knowing an alternative alog. which performce better in my specifig situation? </div></blockquote>Maybe this paper could be interesting for you:<br><a href="http://cg.cs.uni-bonn.de/docs/publications/2006/gress-2006-gpu-based.pdf" class="postlink">http://cg.cs.uni-bonn.de/docs/publicati ... -based.pdf</a><br><br>Jan<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=818">Jan Bender</a> — Thu Mar 15, 2007 9:59 am</p><hr />
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		<entry>
		<author><name><![CDATA[MadMax]]></name></author>
		<updated>2007-03-13T16:07:04+00:00</updated>

		<published>2007-03-13T16:07:04+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=3866#p3866</id>
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		<title type="html"><![CDATA[GPU collision detection]]></title>

		
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Hi,<br><br>i try to implement a collison detection algo. at the gpu. I must test over 500k cylinder(which are static) with 1000k spheres. The hole algo. should run on the gpu.<br>I found the CinDeR algo. <a href="http://www.cs.rutgers.edu/~dpai/papers/KnottPai03.pdf" class="postlink">http://www.cs.rutgers.edu/~dpai/papers/KnottPai03.pdf</a>.<br>Is there anybody how has experience with this one or knowing an alternative alog. which performce better in my specifig situation?<br><br>MFG<br>Manuel Fuchs<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=1595">MadMax</a> — Tue Mar 13, 2007 4:07 pm</p><hr />
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