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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2014-10-22T20:07:05+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[TiborDenOuden]]></name></author>
		<updated>2014-10-22T20:07:05+00:00</updated>

		<published>2014-10-22T20:07:05+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=34216#p34216</id>
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		<title type="html"><![CDATA[WebGL physics engine]]></title>

		
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At <a href="http://www.borbitsoft.com/" class="postlink">http://www.borbitsoft.com/</a> is my attempt to create a physics engine running on the gpu in the browser using WebGL.<br>All computations are done on the gpu through shaders driven from javascript.<br>You need a DirectX 11 capable video card and a browser which supports WebGL and some extensions<br>(see tests at home page).<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=11056">TiborDenOuden</a> — Wed Oct 22, 2014 8:07 pm</p><hr />
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