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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2014-08-12T14:33:02+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[Mrfence97]]></name></author>
		<updated>2014-08-12T14:33:02+00:00</updated>

		<published>2014-08-12T14:33:02+00:00</published>
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		<title type="html"><![CDATA[Detect If Collision Object Fully Encloses Another]]></title>

		
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If I were to turn off collision detection for a particular RigidBody (using collision flags or maybe a GhostObject), how I would I then detect if that object fully encloses any other object in the world? Would I have to look at any contact manifolds the object has and then decide from there whether it fully encloses the object or not? To make it any similar, I plan for the enclosing object to be a box (but not axis-aligned).<br><br>Sorry for the lack of any further details, I don't have any other ideas!<br><br>Many thanks for any help you can give  <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_smile.gif" width="15" height="15" alt=":)" title="Smile"><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=10962">Mrfence97</a> — Tue Aug 12, 2014 2:33 pm</p><hr />
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