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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2014-07-17T14:01:16+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[StabInTheDark]]></name></author>
		<updated>2014-07-17T14:01:16+00:00</updated>

		<published>2014-07-17T14:01:16+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=33694#p33694</id>
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		<title type="html"><![CDATA[Fracture of complex geometery in Dark Basic Professional]]></title>

		
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We are wrapping Bullet in a DLL for use in the Dark Basic Professional programming language.<br>Dark Basic uses DirectX 9.0c<br>This video is showing the Voronoi fracture of a complex objects using CSG Boolean operations.<br>UV coordinates and normals are retained from the original object for the outside faces.<br>UV coordinates and normals are generated for the inside faces.<br><br><a href="http://www.youtube.com/watch?v=vfxQ-2Su77A&amp;list=UUSQkjwB-lNTsDTva5yc3nEA" class="postlink">http://www.youtube.com/watch?v=vfxQ-2Su ... Tva5yc3nEA</a><br><br><a href="http://www.youtube.com/watch?v=U9tbdajZrSU&amp;index=4&amp;list=UUSQkjwB-lNTsDTva5yc3nEA" class="postlink">http://www.youtube.com/watch?v=U9tbdajZ ... Tva5yc3nEA</a><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=10233">StabInTheDark</a> — Thu Jul 17, 2014 2:01 pm</p><hr />
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