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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2021-10-01T19:01:45+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/forum/18</id>

		<entry>
		<author><name><![CDATA[Mark97]]></name></author>
		<updated>2021-10-01T19:01:45+00:00</updated>

		<published>2021-10-01T19:01:45+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=43629#p43629</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=43629#p43629"/>
		<title type="html"><![CDATA[Release Announcements • Re: PyBullet and Bullet 2.89 with FEM deformables, PyBullet deep_mimic and Laikago]]></title>

					<category term="Release Announcements" scheme="https://pybullet.org/Bullet/phpBB3/viewforum.php?f=18" label="Release Announcements"/>
		
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do FEM deformables have options for complex contact models, like nonlinear stiffness, and permanent deformation / viscosity?<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=14099">Mark97</a> — Fri Oct 01, 2021 7:01 pm</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[bullet_team]]></name></author>
		<updated>2020-02-21T20:57:15+00:00</updated>

		<published>2020-02-21T20:57:15+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=42632#p42632</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=42632#p42632"/>
		<title type="html"><![CDATA[Release Announcements • PyBullet and Bullet 2.89 with FEM deformables, PyBullet deep_mimic and Laikago]]></title>

					<category term="Release Announcements" scheme="https://pybullet.org/Bullet/phpBB3/viewforum.php?f=18" label="Release Announcements"/>
		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=42632#p42632"><![CDATA[
Note we are making regular Pybullet releases but don't make announcements here every time.<br>You can see the PyBullet release history <a href="https://pypi.org/project/pybullet/#history" class="postlink">here</a>.<br><br>Bullet 2.89 includes a new implementation of volumetric deformable objects and cloth based on the Finite Element Method, thanks to Xuchen Han. Two-way coupling between deformables and rigid/multi body is achieved using a unified constraint solver.<br>Download the release here: <a href="https://github.com/bulletphysics/bullet3/releases" class="postlink">https://github.com/bulletphysics/bullet3/releases</a><br><br>PyBullet is improved for robotics sim-to-real with realistic models of Laikago quadruped and an implementation of Deep Mimic.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=10522">bullet_team</a> — Fri Feb 21, 2020 8:57 pm</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[bullet_team]]></name></author>
		<updated>2018-12-31T21:14:33+00:00</updated>

		<published>2018-12-31T21:14:33+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=41728#p41728</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=41728#p41728"/>
		<title type="html"><![CDATA[Release Announcements • Bullet Physics SDK 2.88 and PyBullet]]></title>

					<category term="Release Announcements" scheme="https://pybullet.org/Bullet/phpBB3/viewforum.php?f=18" label="Release Announcements"/>
		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=41728#p41728"><![CDATA[
A lot of work this year went into improving <a href="https://docs.google.com/document/d/10sXEhzFRSnvFcl3XxNGhnD4N2SedqwdAvK3dsihxVUA/edit#heading=h.2ye70wns7io3" class="postlink">PyBullet</a> for robotics and reinforcement learning research.<br>The SDK was used in several published research papers by <a href="https://ai.google/research/teams/brain/robotics/" class="postlink">Google Brain Robotics</a>, including our RSS 2018 paper "Sim-to-Real: Learning Agile Locomotion For Quadruped Robots" , see the [video here](<a href="https://www.youtube.com/watch?v=xf_UXK0OTIk" class="postlink">https://www.youtube.com/watch?v=xf_UXK0OTIk</a>)<br>Some of the improvements are related to maintaining determinism when saving and restoring a simulation, and improving the accuracy of GJK convex collision detection and btMultiBody.<br><br>Download the release <a href="https://github.com/bulletphysics/bullet3/releases/tag/2.88" class="postlink">here</a>. There is no changelist, only the <a href="https://github.com/bulletphysics/bullet3/commits/2.88" class="postlink">commit list</a>.<br><br>Thanks for all the contributions, enjoy and happy 2019!<br><br><div class="inline-attachment"><dl class="file"><dt class="attach-image"><img src="https://pybullet.org/Bullet/phpBB3/download/file.php?id=1667" class="postimage" alt="sim2real2.png" onclick="viewableArea(this);" /></dt></dl></div><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=10522">bullet_team</a> — Mon Dec 31, 2018 9:14 pm</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2017-09-30T18:38:57+00:00</updated>

		<published>2017-09-30T18:38:57+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=39992#p39992</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=39992#p39992"/>
		<title type="html"><![CDATA[Release Announcements • Bullet 2.87 with pybullet robotics Reinforcement Learning]]></title>

					<category term="Release Announcements" scheme="https://pybullet.org/Bullet/phpBB3/viewforum.php?f=18" label="Release Announcements"/>
		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=39992#p39992"><![CDATA[
Bullet 2.87 has improved support for robotics, reinforcement learning and VR. In particular, see the “Reinforcement Learning” section in the pybullet quickstart guide at <a href="http://pybullet.org" class="postlink">http://pybullet.org</a> . There are also preliminary C# bindings to allow the use of pybullet inside Unity 3D for robotics and reinforcement learning.<br><br>In addition, <a href="http://www.nintendo.com/games/detail/beach-buggy-racing-switch" class="postlink">vectorunit Beach Buggy Racing</a> using Bullet has been released for the Nintendo Switch!<br><br>You can download the release from <a href="https://github.com/bulletphysics/bullet3/releases" class="postlink">https://github.com/bulletphysics/bullet3/releases</a><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Sat Sep 30, 2017 6:38 pm</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[kownwong]]></name></author>
		<updated>2017-02-23T10:18:27+00:00</updated>

		<published>2017-02-23T08:08:01+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=38919#p38919</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=38919#p38919"/>
		<title type="html"><![CDATA[Release Announcements • Re: Bullet 2.83 released on github]]></title>

					<category term="Release Announcements" scheme="https://pybullet.org/Bullet/phpBB3/viewforum.php?f=18" label="Release Announcements"/>
		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=38919#p38919"><![CDATA[
<blockquote class="uncited"><div><blockquote class="uncited"><div><blockquote class="uncited"><div>The feature to include the gyro terms in the solver is excellent - it turns out to be really important for correct simulation of aircraft spins and snap rolls etc, so much appreciated. I'll post a video of it in my R/C flight sim shortly.<br><br>Thanks - Danny</div></blockquote>Have you posted your video already? If yes, where can I view it?</div></blockquote>Ooops I forgot! <a href="https://youtu.be/LwjFUzsymjE" class="postlink">https://youtu.be/LwjFUzsymjE</a><br><br>The manoeuvres most affected are the flat spin right at the end of the video, and also the "flips", for example around 2:25 - if they don't start perfectly aligned with the wing span then the glider "wobbles" out after a few rotations (not shown here). Before I included the gyro term it would happily continue to rotate around a slightly "off" axis, which is wrong. <br><br>Here's the designer of the plane flying the real thing (including the gyro terms!): <a href="https://youtu.be/6VZ0tRrXnKA" class="postlink">https://youtu.be/6VZ0tRrXnKA</a></div></blockquote>Watched both the videos. All I can say is "Brilliant"!<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=12056">kownwong</a> — Thu Feb 23, 2017 8:08 am</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[DannyChapman]]></name></author>
		<updated>2017-02-21T23:06:33+00:00</updated>

		<published>2017-02-21T23:06:33+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=38913#p38913</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=38913#p38913"/>
		<title type="html"><![CDATA[Release Announcements • Re: Bullet 2.83 released on github]]></title>

					<category term="Release Announcements" scheme="https://pybullet.org/Bullet/phpBB3/viewforum.php?f=18" label="Release Announcements"/>
		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=38913#p38913"><![CDATA[
<blockquote class="uncited"><div><blockquote class="uncited"><div>The feature to include the gyro terms in the solver is excellent - it turns out to be really important for correct simulation of aircraft spins and snap rolls etc, so much appreciated. I'll post a video of it in my R/C flight sim shortly.<br><br>Thanks - Danny</div></blockquote>Have you posted your video already? If yes, where can I view it?</div></blockquote>Ooops I forgot! <a href="https://youtu.be/LwjFUzsymjE" class="postlink">https://youtu.be/LwjFUzsymjE</a><br><br>The manoeuvres most affected are the flat spin right at the end of the video, and also the "flips", for example around 2:25 - if they don't start perfectly aligned with the wing span then the glider "wobbles" out after a few rotations (not shown here). Before I included the gyro term it would happily continue to rotate around a slightly "off" axis, which is wrong. <br><br>Here's the designer of the plane flying the real thing (including the gyro terms!): <a href="https://youtu.be/6VZ0tRrXnKA" class="postlink">https://youtu.be/6VZ0tRrXnKA</a><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=1517">DannyChapman</a> — Tue Feb 21, 2017 11:06 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[kownwong]]></name></author>
		<updated>2017-02-18T14:58:19+00:00</updated>

		<published>2017-02-18T14:58:19+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=38895#p38895</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=38895#p38895"/>
		<title type="html"><![CDATA[Release Announcements • Re: Bullet 2.83 released on github]]></title>

					<category term="Release Announcements" scheme="https://pybullet.org/Bullet/phpBB3/viewforum.php?f=18" label="Release Announcements"/>
		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=38895#p38895"><![CDATA[
<blockquote class="uncited"><div>The feature to include the gyro terms in the solver is excellent - it turns out to be really important for correct simulation of aircraft spins and snap rolls etc, so much appreciated. I'll post a video of it in my R/C flight sim shortly.<br><br>Thanks - Danny</div></blockquote>Have you posted your video already? If yes, where can I view it?<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=12056">kownwong</a> — Sat Feb 18, 2017 2:58 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[Riley]]></name></author>
		<updated>2016-12-28T17:05:28+00:00</updated>

		<published>2016-12-28T17:05:28+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=38595#p38595</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=38595#p38595"/>
		<title type="html"><![CDATA[Release Announcements • Re: Bullet 2.83 released on github]]></title>

					<category term="Release Announcements" scheme="https://pybullet.org/Bullet/phpBB3/viewforum.php?f=18" label="Release Announcements"/>
		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=38595#p38595"><![CDATA[
<blockquote class="uncited"><div>So what's on the plate for the future?   I see some work in featherstone btMultiBody stuff...<br><br>I also see some logic for tracking 'islands'.. which I guess are groups of related things that might collide.<br>I would think that as an extension <a href="https://thisfitlifestyle.com/crazy-bulk-review/" class="postlink">my crazybulk review</a> by thisfitlifestyle to that one might order collisions based on their collision with static bodies; such that if a body collides with a static body it gets an additional flag set in it that indicate it's a static collidable; would think that would solve issues stacking heavy things on light things.  (been doing a lot of reading and now see where that artifacting comes from).  Then the 'roots' of islands would process first and then tree out from there... but maybe then 2 bodies on a static ground next to each other would still have issues.<br><br>Also digging through collision dispatch and DISPATCH_CONTINUOUS is never actually used?  Isn't that kinda what discretedynamicsworld/CCD would need?  to precalculate the penetration depth to determine a more appropriate time step before doing the discrete resolutions?</div></blockquote>I wish there was more info out there on this, don't take me wrong github has the read me file but i am lookig for a video tutorial<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=11866">Riley</a> — Wed Dec 28, 2016 5:05 pm</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[bullet_team]]></name></author>
		<updated>2016-10-08T02:31:10+00:00</updated>

		<published>2016-10-08T02:31:10+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=38274#p38274</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=38274#p38274"/>
		<title type="html"><![CDATA[Release Announcements • Bullet 2.85 released: pybullet, VR, inverse dynamics, IK]]></title>

					<category term="Release Announcements" scheme="https://pybullet.org/Bullet/phpBB3/viewforum.php?f=18" label="Release Announcements"/>
		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=38274#p38274"><![CDATA[
You can download the Bullet 2.85 release from github here: <br><a href="https://github.com/bulletphysics/bullet3/releases" class="postlink">https://github.com/bulletphysics/bullet3/releases</a><br><br>Note this release was previously called 2.84, but due to serialization/version mismatch, it has been bumped up to 2.85.<br>Updated documentation will be added soon, as well as possible show-stopper bug-fixes, so the actual release tag may bump up to 2.85.x<br><br>Some of the features include:<ul><li> pybullet Python bindings, see examples/pybullet</li><li> Virtual Reality support for HTC Vive and Oculus Rift using openvr see <a href="https://www.youtube.com/watch?time_continue=1&amp;v=VMJyZtHQL50" class="postlink">video</a> (openvr only works properly on Windows, but Valve may support Linux and Mac in the future)</li><li> Bullet Inverse Dynamics, thanks to Thomas Buschmann</li><li> Inverse Kinematics, thanks to Samuel Buss and Yunfei Bai</li></ul>Please enjoy, and expect improvements in future releases.<br>Erwin<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=10522">bullet_team</a> — Sat Oct 08, 2016 2:31 am</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[aaronhansome]]></name></author>
		<updated>2016-03-16T15:28:00+00:00</updated>

		<published>2016-03-16T15:28:00+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=37163#p37163</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=37163#p37163"/>
		<title type="html"><![CDATA[Release Announcements • Re: Bullet 2.83 released on github]]></title>

					<category term="Release Announcements" scheme="https://pybullet.org/Bullet/phpBB3/viewforum.php?f=18" label="Release Announcements"/>
		
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Any news on this?<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=11661">aaronhansome</a> — Wed Mar 16, 2016 3:28 pm</p><hr />
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