Bullet Collision Detection & Physics Library
btUniformScalingShape Member List

This is the complete list of members for btUniformScalingShape, including all inherited members.

batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3 *vectors, btVector3 *supportVerticesOut, int numVectors) const btUniformScalingShapevirtual
BT_DECLARE_ALIGNED_ALLOCATOR()btUniformScalingShape
btCollisionShape()btCollisionShapeinline
btConvexShape()btConvexShape
btUniformScalingShape(btConvexShape *convexChildShape, btScalar uniformScalingFactor)btUniformScalingShape
calculateLocalInertia(btScalar mass, btVector3 &inertia) const btUniformScalingShapevirtual
calculateSerializeBufferSize() const btCollisionShapeinlinevirtual
calculateTemporalAabb(const btTransform &curTrans, const btVector3 &linvel, const btVector3 &angvel, btScalar timeStep, btVector3 &temporalAabbMin, btVector3 &temporalAabbMax) const btCollisionShape
getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const btUniformScalingShapevirtual
getAabbNonVirtual(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const btConvexShape
getAabbSlow(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const btUniformScalingShapevirtual
getAngularMotionDisc() const btCollisionShapevirtual
getAnisotropicRollingFrictionDirection() const btCollisionShapeinlinevirtual
getBoundingSphere(btVector3 &center, btScalar &radius) const btCollisionShapevirtual
getChildShape()btUniformScalingShapeinline
getChildShape() const btUniformScalingShapeinline
getContactBreakingThreshold(btScalar defaultContactThresholdFactor) const btCollisionShapevirtual
getLocalScaling() const btUniformScalingShapevirtual
getMargin() const btUniformScalingShapevirtual
getMarginNonVirtual() const btConvexShape
getName() const btUniformScalingShapeinlinevirtual
getNumPreferredPenetrationDirections() const btUniformScalingShapevirtual
getPreferredPenetrationDirection(int index, btVector3 &penetrationVector) const btUniformScalingShapevirtual
getShapeType() const btCollisionShapeinline
getUniformScalingFactor() const btUniformScalingShapeinline
getUserIndex() const btCollisionShapeinline
getUserPointer() const btCollisionShapeinline
isCompound() const btCollisionShapeinline
isConcave() const btCollisionShapeinline
isConvex() const btCollisionShapeinline
isConvex2d() const btCollisionShapeinline
isInfinite() const btCollisionShapeinline
isNonMoving() const btCollisionShapeinline
isPolyhedral() const btCollisionShapeinline
isSoftBody() const btCollisionShapeinline
localGetSupportingVertex(const btVector3 &vec) const btUniformScalingShapevirtual
localGetSupportingVertexWithoutMargin(const btVector3 &vec) const btUniformScalingShapevirtual
localGetSupportVertexNonVirtual(const btVector3 &vec) const btConvexShape
localGetSupportVertexWithoutMarginNonVirtual(const btVector3 &vec) const btConvexShape
m_childConvexShapebtUniformScalingShapeprivate
m_shapeTypebtCollisionShapeprotected
m_uniformScalingFactorbtUniformScalingShapeprivate
m_userIndexbtCollisionShapeprotected
m_userPointerbtCollisionShapeprotected
project(const btTransform &trans, const btVector3 &dir, btScalar &minProj, btScalar &maxProj, btVector3 &witnesPtMin, btVector3 &witnesPtMax) const btConvexShapevirtual
serialize(void *dataBuffer, btSerializer *serializer) const btCollisionShapevirtual
serializeSingleShape(btSerializer *serializer) const btCollisionShapevirtual
setLocalScaling(const btVector3 &scaling)btUniformScalingShapevirtual
setMargin(btScalar margin)btUniformScalingShapevirtual
setUserIndex(int index)btCollisionShapeinline
setUserPointer(void *userPtr)btCollisionShapeinline
~btCollisionShape()btCollisionShapeinlinevirtual
~btConvexShape()btConvexShapevirtual
~btUniformScalingShape()btUniformScalingShapevirtual